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Its stylish clunkiness, if that makes any sense whatsoever, and comes complete with standard issue bad voice-acting and men being blown up by rockets, then dusting themselves down for more gunplay. Even back then, though, stiff character models and fairly uninspired environments wouldn't exactly have wowed anyone, and now the whole thing looks more like a first-generation Dreamcast game (which, again, isn't such a bad thing, given how good they were). Arcade know-alls will realise, of course, that the original was actually running on Chihiro hardware, which was effectively an Xbox - so, like it or not, this 2008 Wii game is actually an Xbox port by extension. Technically, of course, Ghost Squad looks horribly dated, but actually in a kitsch, charming, polished fashion typical of SEGA arcade games.
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![ghost squad game ghost squad game](https://art.ngfiles.com/medium_views/472000/472164_scepterdpinoy_ghost-squad-mockup.png)
If that's what you're after, you'll be happy: the controls are slick, the gameplay's tight and fun, but those after a more weighty (and far better looking) light-gun challenge had better jog on and seek out Resident Evil: The Umbrella Chronicles instead. But can you blame it? AM2 designed it to be a quick-fire arcade blaster, and that's exactly what it still is.
![ghost squad game ghost squad game](http://media.liveauctiongroup.net/i/21494/20152928_6.jpg)
In fact, more paths unlock the more you play it, and to really see all there is to do in the game you're most likely going to have to play it an obscene number of times (each level has 16 difficulty levels to wade through), by which time, of course, you'll be thoroughly bored with it. It all adds a pleasant degree of variety.Īlso helping the case for its defence, Ghost Squad offers a handful of branching paths throughout each level (save the hostages or disarm the bomb, for example), making it initially fun to replay to check out what happens elsewhere. Time slows down briefly, allowing you a brief window of opportunity to strike back by pressing the action button and pointing to the appropriate place. On top of that the game adds little melee interludes where you have to quickly react to nasty men trying to punch or knife you in the face (how rude). With 25 weapons (pistols, shotguns, machine-guns, etc) to unlock as you play through multiple multiple multiple times, there's fair bit of variety on that score, if you can really be bothered to run through the game's three short (as in under ten-minute) levels over and over again. What it does throw into the mix is the ability to flick between different types of shot (single, burst, automatic) depending on which type of firearm you've chosen and the type of ammo you've picked up along the way. Except those hundreds of bodies, you mean? AM2 evidently took the view that it didn't want you worrying about taking cover (like Time Crisis, say), so your entire range of movement and viewpoint is fully taken care of in true old-school style. So off you go, rescuing hostages, disarming bombs and mines, gunning down helicopters and speedboats, embarking on the occasional sniping foray and generally killing extraordinary numbers of generic leaping perps with a magical firearm that never runs out of ammo (yet requires you to reload by shooting off-screen, as ever). What, apart from the dozens of dead bodies and the smashed up furniture they leave in their wake? Who would ever know? Shootspeedkilllight Ghost Squad hinges around the premise of a United States platoon of specialised soldiers which "leave no trace". And as well it might, because in terms of precision and accuracy, light-gun-style games on the Wii feel absolutely spot on, as we found out recently with Resident Evil: The Umbrella Chronicles - with or without the plastic housing of the Wii Zapper. Having realised what a perfect platform the Wii is for all these old point-and-shoot titles, SEGA is busily porting several of them to celebrate that fact. Moving onto more serious (and, ahem, relevant) matters, Ghost Squad is one of those delightfully old-fashioned first-person on-rails arcade shooters that has belatedly been fashioned into a Wii Zapper-compatible home version. Still, there's always mid-table mediocrity to play for, eh lads? "Ghoooost Squaard" intones the intro to AM2's light-gun shooter, like some quirky old Norfolk boy, inviting us to shoot members of the dismal Norwich City team for its failure to beat League One lightweights Bury in the FA Cup.